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Robust High-Resolution Cloth Using Parallelism, History-Based Collisions, and Accurate Friction

In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We a...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2009-03, Vol.15 (2), p.339-350
Main Authors: Selle, A., Su, J., Irving, G., Fedkiw, R.
Format: Article
Language:English
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Summary:In this paper we simulate high resolution cloth consisting of up to 2 million triangles which allows us to achieve highly detailed folds and wrinkles. Since the level of detail is also influenced by object collision and self collision, we propose a more accurate model for cloth-object friction. We also propose a robust history-based repulsion/collision framework where repulsions are treated accurately and efficiently on a per time step basis. Distributed memory parallelism is used for both time evolution and collisions and we specifically address Gauss-Seidel ordering of repulsion/collision response. This algorithm is demonstrated by several high resolution and high-fidelity simulations.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2008.79