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Parietal and temporal activity during a multimodal dance video game: An fNIRS study
► fNIRS permits insight into timing of cortical hemodynamics during motor tasks. ► Oxy-Hb changes were assessed in parietal and temporal areas during game-play. ► fNIRS detected increased oxy-hemoglobin changes in relation to task complexity. ► Oxy-Hb increase peaked early in the task in the superio...
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Published in: | Neuroscience letters 2011-10, Vol.503 (2), p.125-130 |
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description | ► fNIRS permits insight into timing of cortical hemodynamics during motor tasks. ► Oxy-Hb changes were assessed in parietal and temporal areas during game-play. ► fNIRS detected increased oxy-hemoglobin changes in relation to task complexity. ► Oxy-Hb increase peaked early in the task in the superior parietal lobe. ► Oxy-Hb increase peaked midway in the task in the superior temporal gyrus.
Using functional near infrared spectroscopy (fNIRS) we studied how playing a dance video game employs coordinated activation of sensory-motor integration centers of the superior parietal lobe (SPL) and superior temporal gyrus (STG). Subjects played a dance video game, in a block design with 30
s of activity alternating with 30
s of rest, while changes in oxy-hemoglobin (oxy-Hb) levels were continuously measured. The game was modified to compare difficult (4-arrow), simple (2-arrow), and stepping conditions. Oxy-Hb levels were greatest with increased task difficulty. The quick-onset, trapezoidal time-course increase in SPL oxy-Hb levels reflected the on-off neuronal response of spatial orienting and rhythmic motor timing that were required during the activity. Slow-onset, bell-shaped increases in oxy-Hb levels observed in STG suggested the gradually increasing load of directing multisensory information to downstream processing centers associated with motor behavior and control. Differences in temporal relationships of SPL and STG oxy-Hb concentration levels may reflect the functional roles of these brain structures during the task period. NIRS permits insights into temporal relationships of cortical hemodynamics during real motor tasks. |
doi_str_mv | 10.1016/j.neulet.2011.08.023 |
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Using functional near infrared spectroscopy (fNIRS) we studied how playing a dance video game employs coordinated activation of sensory-motor integration centers of the superior parietal lobe (SPL) and superior temporal gyrus (STG). Subjects played a dance video game, in a block design with 30
s of activity alternating with 30
s of rest, while changes in oxy-hemoglobin (oxy-Hb) levels were continuously measured. The game was modified to compare difficult (4-arrow), simple (2-arrow), and stepping conditions. Oxy-Hb levels were greatest with increased task difficulty. The quick-onset, trapezoidal time-course increase in SPL oxy-Hb levels reflected the on-off neuronal response of spatial orienting and rhythmic motor timing that were required during the activity. Slow-onset, bell-shaped increases in oxy-Hb levels observed in STG suggested the gradually increasing load of directing multisensory information to downstream processing centers associated with motor behavior and control. Differences in temporal relationships of SPL and STG oxy-Hb concentration levels may reflect the functional roles of these brain structures during the task period. NIRS permits insights into temporal relationships of cortical hemodynamics during real motor tasks.</description><identifier>ISSN: 0304-3940</identifier><identifier>EISSN: 1872-7972</identifier><identifier>DOI: 10.1016/j.neulet.2011.08.023</identifier><identifier>PMID: 21875646</identifier><identifier>CODEN: NELED5</identifier><language>eng</language><publisher>Shannon: Elsevier Ireland Ltd</publisher><subject>Adult ; Audio–visual integration ; Behavior ; Behavior - physiology ; Biological and medical sciences ; Cortex ; Dancing - physiology ; Data Interpretation, Statistical ; Electroencephalography ; Female ; Fundamental and applied biological sciences. Psychology ; Humans ; Male ; Motor control ; Motor control and motor pathways. Reflexes. Control centers of vegetative functions. Vestibular system and equilibration ; Oxyhemoglobins - metabolism ; Parietal Lobe - physiology ; Psychomotor Performance - physiology ; Spectroscopy, Near-Infrared ; Temporal Lobe - physiology ; Vertebrates: nervous system and sense organs ; Video Games - psychology ; Young Adult</subject><ispartof>Neuroscience letters, 2011-10, Vol.503 (2), p.125-130</ispartof><rights>2011 Elsevier Ireland Ltd</rights><rights>2015 INIST-CNRS</rights><rights>Copyright © 2011 Elsevier Ireland Ltd. All rights reserved.</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c489t-bb48505c790a9969cd514c90e86bb1986f8961b490a9579d314c66459fcf9c953</citedby><cites>FETCH-LOGICAL-c489t-bb48505c790a9969cd514c90e86bb1986f8961b490a9579d314c66459fcf9c953</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>314,780,784,27924,27925</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=24572401$$DView record in Pascal Francis$$Hfree_for_read</backlink><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/21875646$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Tachibana, Atsumichi</creatorcontrib><creatorcontrib>Noah, J. Adam</creatorcontrib><creatorcontrib>Bronner, Shaw</creatorcontrib><creatorcontrib>Ono, Yumie</creatorcontrib><creatorcontrib>Onozuka, Minoru</creatorcontrib><title>Parietal and temporal activity during a multimodal dance video game: An fNIRS study</title><title>Neuroscience letters</title><addtitle>Neurosci Lett</addtitle><description>► fNIRS permits insight into timing of cortical hemodynamics during motor tasks. ► Oxy-Hb changes were assessed in parietal and temporal areas during game-play. ► fNIRS detected increased oxy-hemoglobin changes in relation to task complexity. ► Oxy-Hb increase peaked early in the task in the superior parietal lobe. ► Oxy-Hb increase peaked midway in the task in the superior temporal gyrus.
Using functional near infrared spectroscopy (fNIRS) we studied how playing a dance video game employs coordinated activation of sensory-motor integration centers of the superior parietal lobe (SPL) and superior temporal gyrus (STG). Subjects played a dance video game, in a block design with 30
s of activity alternating with 30
s of rest, while changes in oxy-hemoglobin (oxy-Hb) levels were continuously measured. The game was modified to compare difficult (4-arrow), simple (2-arrow), and stepping conditions. Oxy-Hb levels were greatest with increased task difficulty. The quick-onset, trapezoidal time-course increase in SPL oxy-Hb levels reflected the on-off neuronal response of spatial orienting and rhythmic motor timing that were required during the activity. Slow-onset, bell-shaped increases in oxy-Hb levels observed in STG suggested the gradually increasing load of directing multisensory information to downstream processing centers associated with motor behavior and control. Differences in temporal relationships of SPL and STG oxy-Hb concentration levels may reflect the functional roles of these brain structures during the task period. NIRS permits insights into temporal relationships of cortical hemodynamics during real motor tasks.</description><subject>Adult</subject><subject>Audio–visual integration</subject><subject>Behavior</subject><subject>Behavior - physiology</subject><subject>Biological and medical sciences</subject><subject>Cortex</subject><subject>Dancing - physiology</subject><subject>Data Interpretation, Statistical</subject><subject>Electroencephalography</subject><subject>Female</subject><subject>Fundamental and applied biological sciences. Psychology</subject><subject>Humans</subject><subject>Male</subject><subject>Motor control</subject><subject>Motor control and motor pathways. Reflexes. Control centers of vegetative functions. Vestibular system and equilibration</subject><subject>Oxyhemoglobins - metabolism</subject><subject>Parietal Lobe - physiology</subject><subject>Psychomotor Performance - physiology</subject><subject>Spectroscopy, Near-Infrared</subject><subject>Temporal Lobe - physiology</subject><subject>Vertebrates: nervous system and sense organs</subject><subject>Video Games - psychology</subject><subject>Young Adult</subject><issn>0304-3940</issn><issn>1872-7972</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2011</creationdate><recordtype>article</recordtype><recordid>eNqFkEuLFDEURoMoTjv6D0SyEVdV3lQlqcSFMAw-BgYVR9chldwa0tSjTVIN_e9N263udHW5fOc-OIQ8Z1AzYPL1tp5xHTHXDTBWg6qhaR-QDVNdU3W6ax6SDbTAq1ZzuCBPUtoCgGCCPyYXTaGE5HJD7r7YGDDbkdrZ04zTbonHxuWwD_lA_RrDfE8tndYxh2nxJfR2dkj3weNC7-2Eb-jVTIdPN1_vaMqrPzwljwY7Jnx2rpfk-_t3364_VrefP9xcX91Wjiudq77nSoBwnQartdTOC8adBlSy75lWclBasp4fY9Fp35ZUSi704AbttGgvyavT3l1cfqyYsplCcjiOdsZlTUYD54qxlv-XVLrtGiZ_kfxEurikFHEwuxgmGw-GgTl6N1tz8m6O3g0oU7yXsRfnA2s_of8z9Ft0AV6eAZucHYdYHIb0l-Oiaziwwr09cVjE7QNGk1zA4tuHiC4bv4R_f_ITrlqhAg</recordid><startdate>20111003</startdate><enddate>20111003</enddate><creator>Tachibana, Atsumichi</creator><creator>Noah, J. Adam</creator><creator>Bronner, Shaw</creator><creator>Ono, Yumie</creator><creator>Onozuka, Minoru</creator><general>Elsevier Ireland Ltd</general><general>Elsevier</general><scope>IQODW</scope><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7X8</scope><scope>7TK</scope><scope>7TS</scope></search><sort><creationdate>20111003</creationdate><title>Parietal and temporal activity during a multimodal dance video game: An fNIRS study</title><author>Tachibana, Atsumichi ; Noah, J. Adam ; Bronner, Shaw ; Ono, Yumie ; Onozuka, Minoru</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c489t-bb48505c790a9969cd514c90e86bb1986f8961b490a9579d314c66459fcf9c953</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2011</creationdate><topic>Adult</topic><topic>Audio–visual integration</topic><topic>Behavior</topic><topic>Behavior - physiology</topic><topic>Biological and medical sciences</topic><topic>Cortex</topic><topic>Dancing - physiology</topic><topic>Data Interpretation, Statistical</topic><topic>Electroencephalography</topic><topic>Female</topic><topic>Fundamental and applied biological sciences. Psychology</topic><topic>Humans</topic><topic>Male</topic><topic>Motor control</topic><topic>Motor control and motor pathways. Reflexes. Control centers of vegetative functions. Vestibular system and equilibration</topic><topic>Oxyhemoglobins - metabolism</topic><topic>Parietal Lobe - physiology</topic><topic>Psychomotor Performance - physiology</topic><topic>Spectroscopy, Near-Infrared</topic><topic>Temporal Lobe - physiology</topic><topic>Vertebrates: nervous system and sense organs</topic><topic>Video Games - psychology</topic><topic>Young Adult</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Tachibana, Atsumichi</creatorcontrib><creatorcontrib>Noah, J. Adam</creatorcontrib><creatorcontrib>Bronner, Shaw</creatorcontrib><creatorcontrib>Ono, Yumie</creatorcontrib><creatorcontrib>Onozuka, Minoru</creatorcontrib><collection>Pascal-Francis</collection><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>MEDLINE - Academic</collection><collection>Neurosciences Abstracts</collection><collection>Physical Education Index</collection><jtitle>Neuroscience letters</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Tachibana, Atsumichi</au><au>Noah, J. Adam</au><au>Bronner, Shaw</au><au>Ono, Yumie</au><au>Onozuka, Minoru</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Parietal and temporal activity during a multimodal dance video game: An fNIRS study</atitle><jtitle>Neuroscience letters</jtitle><addtitle>Neurosci Lett</addtitle><date>2011-10-03</date><risdate>2011</risdate><volume>503</volume><issue>2</issue><spage>125</spage><epage>130</epage><pages>125-130</pages><issn>0304-3940</issn><eissn>1872-7972</eissn><coden>NELED5</coden><abstract>► fNIRS permits insight into timing of cortical hemodynamics during motor tasks. ► Oxy-Hb changes were assessed in parietal and temporal areas during game-play. ► fNIRS detected increased oxy-hemoglobin changes in relation to task complexity. ► Oxy-Hb increase peaked early in the task in the superior parietal lobe. ► Oxy-Hb increase peaked midway in the task in the superior temporal gyrus.
Using functional near infrared spectroscopy (fNIRS) we studied how playing a dance video game employs coordinated activation of sensory-motor integration centers of the superior parietal lobe (SPL) and superior temporal gyrus (STG). Subjects played a dance video game, in a block design with 30
s of activity alternating with 30
s of rest, while changes in oxy-hemoglobin (oxy-Hb) levels were continuously measured. The game was modified to compare difficult (4-arrow), simple (2-arrow), and stepping conditions. Oxy-Hb levels were greatest with increased task difficulty. The quick-onset, trapezoidal time-course increase in SPL oxy-Hb levels reflected the on-off neuronal response of spatial orienting and rhythmic motor timing that were required during the activity. Slow-onset, bell-shaped increases in oxy-Hb levels observed in STG suggested the gradually increasing load of directing multisensory information to downstream processing centers associated with motor behavior and control. Differences in temporal relationships of SPL and STG oxy-Hb concentration levels may reflect the functional roles of these brain structures during the task period. NIRS permits insights into temporal relationships of cortical hemodynamics during real motor tasks.</abstract><cop>Shannon</cop><pub>Elsevier Ireland Ltd</pub><pmid>21875646</pmid><doi>10.1016/j.neulet.2011.08.023</doi><tpages>6</tpages></addata></record> |
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subjects | Adult Audio–visual integration Behavior Behavior - physiology Biological and medical sciences Cortex Dancing - physiology Data Interpretation, Statistical Electroencephalography Female Fundamental and applied biological sciences. Psychology Humans Male Motor control Motor control and motor pathways. Reflexes. Control centers of vegetative functions. Vestibular system and equilibration Oxyhemoglobins - metabolism Parietal Lobe - physiology Psychomotor Performance - physiology Spectroscopy, Near-Infrared Temporal Lobe - physiology Vertebrates: nervous system and sense organs Video Games - psychology Young Adult |
title | Parietal and temporal activity during a multimodal dance video game: An fNIRS study |
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