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Basic Visual and Motor Agents for Increasingly Complex Behavior Generation on a Mobile Robot
Present work addresses the guidelines that have been followed to construct basic behavioral agents for visually guided navigation within the framework of a hierarchical architecture. Visual and motor interactions are described within this generic framework that allows for an incremental development...
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Published in: | Autonomous robots 1998-03, Vol.5 (1), p.19-28 |
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Main Authors: | , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that cite this one |
Online Access: | Get full text |
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Summary: | Present work addresses the guidelines that have been followed to construct basic behavioral agents for visually guided navigation within the framework of a hierarchical architecture. Visual and motor interactions are described within this generic framework that allows for an incremental development of behavior from an initial basis set. Basic locomotion agents as, Stop&Backward, Avoid, and Forward are implemented by means of fuzzy knowledge bases to deal with the uncertainty and imprecision inherent to real systems and environments. Basic visual agents as, Saccadic, Find_Contour, and Center are raised under a space-variant representation pursuing an anthropomorphic approach. We illustrate how a complex behavior results from the combination of lower level agents always connected to the basic motor agents. The proposed methodology is validated on a caterpillar mobile robot in navigation tasks directed by an object description. |
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ISSN: | 0929-5593 1573-7527 |
DOI: | 10.1023/A:1008808908196 |