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Getting the point: The role of gesture in managing intersubjectivity in a design activity

This paper illustrates the complexity of pointing as it is employed in a design workshop. Using the method of interaction analysis, we argue that pointing is not merely employed to index, locate, or fix reference to an object. It also constitutes a practice for reestablishing intersubjectivity and s...

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Bibliographic Details
Published in:AI EDAM 2011-08, Vol.25 (3), p.221-235
Main Authors: Donovan, Jared, Heinemann, Trine, Matthews, Ben, Buur, Jacob
Format: Article
Language:English
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Summary:This paper illustrates the complexity of pointing as it is employed in a design workshop. Using the method of interaction analysis, we argue that pointing is not merely employed to index, locate, or fix reference to an object. It also constitutes a practice for reestablishing intersubjectivity and solving interactional trouble such as misunderstandings or disagreements by virtue of enlisting something as part of the participants’ shared experience. We use this analysis to discuss implications for how such practices might be supported with computer mediation, arguing for a “bricolage” approach to systems development that emphasizes the provision of resources for users to collaboratively negotiate the accomplishment of intersubjectivity rather than systems that try to support pointing as a specific gestural action.
ISSN:0890-0604
1469-1760
DOI:10.1017/S0890060411000059