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Indiana Jones Adventure World

In the summer of 2010, the social games space was starting to really push the boundaries of gameplay, story, and production value. The newly-minted Zynga Boston Studio wanted to keep that innovative momentum going with Indiana Jones Adventure World (IJAW). The promise of IJAW, internally known as &q...

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Bibliographic Details
Published in:Game Developer 2012-05, Vol.19 (5), p.24
Main Author: Sivak, Seth
Format: Article
Language:English
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Online Access:Get full text
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Summary:In the summer of 2010, the social games space was starting to really push the boundaries of gameplay, story, and production value. The newly-minted Zynga Boston Studio wanted to keep that innovative momentum going with Indiana Jones Adventure World (IJAW). The promise of IJAW, internally known as "Quest", was to deliver a social adventure that distilled traditional action-adventure gameplay into something approachable for everyone.
ISSN:1073-922X