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Indiana Jones Adventure World
In the summer of 2010, the social games space was starting to really push the boundaries of gameplay, story, and production value. The newly-minted Zynga Boston Studio wanted to keep that innovative momentum going with Indiana Jones Adventure World (IJAW). The promise of IJAW, internally known as &q...
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Published in: | Game Developer 2012-05, Vol.19 (5), p.24 |
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Main Author: | |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | In the summer of 2010, the social games space was starting to really push the boundaries of gameplay, story, and production value. The newly-minted Zynga Boston Studio wanted to keep that innovative momentum going with Indiana Jones Adventure World (IJAW). The promise of IJAW, internally known as "Quest", was to deliver a social adventure that distilled traditional action-adventure gameplay into something approachable for everyone. |
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ISSN: | 1073-922X |