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THE BIG PICTURE OF ELEARNING

Where bandwidth and hardware allow, use audio, graphics and even streaming video to engage learners on multiple levels and heighten the reality of the experience. * Interoperability. By embedding descriptive data (metadata) within the course's code, you create reusable learning objects (RLOs),...

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Bibliographic Details
Published in:The Catalyst 2008-04, Vol.37 (1), p.1
Main Author: McDaniel, Jack
Format: Article
Language:English
Subjects:
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Summary:Where bandwidth and hardware allow, use audio, graphics and even streaming video to engage learners on multiple levels and heighten the reality of the experience. * Interoperability. By embedding descriptive data (metadata) within the course's code, you create reusable learning objects (RLOs), which multiply the usefulness of those objects across many courses.
ISSN:2151-9390