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Real-Time Creased Approximate Subdivision Surfaces with Displacements

We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2010-09, Vol.16 (5), p.742-751
Main Authors: Kovacs, Denis, Mitchell, Jason, Drone, Shanon, Zorin, Dennis
Format: Article
Language:English
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Summary:We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2010.31