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Real-Time Creased Approximate Subdivision Surfaces with Displacements
We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation.
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Published in: | IEEE transactions on visualization and computer graphics 2010-09, Vol.16 (5), p.742-751 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We present an extension of Loop and Schaefer's approximation of Catmull-Clark surfaces (ACC) for surfaces with creases and corners. We discuss the integration of ACC into Valve's Source game engine and analyze performance of our implementation. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/TVCG.2010.31 |