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Plausible 3D Face Wrinkle Generation Using Variational Autoencoders

Realistic 3D facial modeling and animation have been increasingly used in many graphics, animation, and virtual reality applications. However, generating realistic fine-scale wrinkles on 3D faces, in particular, on animated 3D faces, is still a challenging problem that is far away from being resolve...

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Bibliographic Details
Published in:IEEE transactions on visualization and computer graphics 2022-09, Vol.28 (9), p.3113-3125
Main Authors: Deng, Qixin, Ma, Luming, Jin, Aobo, Bi, Huikun, Le, Binh Huy, Deng, Zhigang
Format: Article
Language:English
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Summary:Realistic 3D facial modeling and animation have been increasingly used in many graphics, animation, and virtual reality applications. However, generating realistic fine-scale wrinkles on 3D faces, in particular, on animated 3D faces, is still a challenging problem that is far away from being resolved. In this article we propose an end-to-end system to automatically augment coarse-scale 3D faces with synthesized fine-scale geometric wrinkles. By formulating the wrinkle generation problem as a supervised generation task, we implicitly model the continuous space of face wrinkles via a compact generative model, such that plausible face wrinkles can be generated through effective sampling and interpolation in the space. We also introduce a complete pipeline to transfer the synthesized wrinkles between faces with different shapes and topologies. Through many experiments, we demonstrate our method can robustly synthesize plausible fine-scale wrinkles on a variety of coarse-scale 3D faces with different shapes and expressions.
ISSN:1077-2626
1941-0506
DOI:10.1109/TVCG.2021.3051251