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THE EFFECTS OF EXERGAMING ON PHYSICAL ACTIVITY AMONG INACTIVE CHILDREN IN A PHYSICAL EDUCATION CLASSROOM
Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergam...
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Published in: | Journal of applied behavior analysis 2010-12, Vol.43 (4), p.591-600 |
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description | Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. Exergaming appears to hold promise as a method for increasing physical activity among inactive children and might be a possible intervention for childhood obesity. |
doi_str_mv | 10.1901/jaba.2010.43-591 |
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Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. 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Psychology ; Grade 5 ; Humans ; Interactive Video ; Life Style ; Male ; Medical sciences ; Metabolic diseases ; Motor Activity - physiology ; Obesity ; Observation ; Physical Activities ; Physical Activity Level ; Physical Education ; Physical Education and Training ; Physical fitness ; Prevention ; Psychology. Psychoanalysis. Psychiatry ; Psychology. 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Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. Exergaming appears to hold promise as a method for increasing physical activity among inactive children and might be a possible intervention for childhood obesity.</description><subject>Biological and medical sciences</subject><subject>Child</subject><subject>Child development</subject><subject>Child Health</subject><subject>childhood obesity</subject><subject>Children</subject><subject>Comparative Analysis</subject><subject>Computer & video games</subject><subject>Developmental psychology</subject><subject>Educational Technology</subject><subject>Elementary School Students</subject><subject>Exercise</subject><subject>Exercise - physiology</subject><subject>exergaming</subject><subject>Female</subject><subject>Fundamental and applied biological sciences. 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Academic</collection><collection>PubMed Central (Full Participant titles)</collection><jtitle>Journal of applied behavior analysis</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Fogel, Victoria A.</au><au>Miltenberger, Raymond G.</au><au>Graves, Rachel</au><au>Koehler, Shannon</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><ericid>EJ910156</ericid><atitle>THE EFFECTS OF EXERGAMING ON PHYSICAL ACTIVITY AMONG INACTIVE CHILDREN IN A PHYSICAL EDUCATION CLASSROOM</atitle><jtitle>Journal of applied behavior analysis</jtitle><addtitle>J Appl Behav Anal</addtitle><date>2010-12-01</date><risdate>2010</risdate><volume>43</volume><issue>4</issue><spage>591</spage><epage>600</epage><pages>591-600</pages><issn>0021-8855</issn><eissn>1938-3703</eissn><coden>JOABAW</coden><abstract>Childhood obesity, which is due in part to lack of physical activity, is a serious concern that requires the attention of the behavioral community. Although excessive video game play has been noted in the literature as a contributor to childhood obesity, newer video gaming technology, called exergaming, has been designed to capitalize on the reinforcing effects of video games to increase physical activity in children. This study evaluated the effects of exergaming on physical activity among 4 inactive children in a physical education (PE) classroom. Results showed that exergaming produced substantially more minutes of physical activity and more minutes of opportunity to engage in physical activity than did the standard PE program. In addition, exergaming was socially acceptable to both the students and the PE teacher. Exergaming appears to hold promise as a method for increasing physical activity among inactive children and might be a possible intervention for childhood obesity.</abstract><cop>Oxford, UK</cop><pub>Blackwell Publishing Ltd</pub><pmid>21541146</pmid><doi>10.1901/jaba.2010.43-591</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Biological and medical sciences Child Child development Child Health childhood obesity Children Comparative Analysis Computer & video games Developmental psychology Educational Technology Elementary School Students Exercise Exercise - physiology exergaming Female Fundamental and applied biological sciences. Psychology Grade 5 Humans Interactive Video Life Style Male Medical sciences Metabolic diseases Motor Activity - physiology Obesity Observation Physical Activities Physical Activity Level Physical Education Physical Education and Training Physical fitness Prevention Psychology. Psychoanalysis. Psychiatry Psychology. Psychophysiology Sedentary Behavior social validity Student Attitudes Student Motivation Students Studies Teacher Attitudes Teaching Methods United States (South) Video Games |
title | THE EFFECTS OF EXERGAMING ON PHYSICAL ACTIVITY AMONG INACTIVE CHILDREN IN A PHYSICAL EDUCATION CLASSROOM |
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