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Competition with and without priority control: linking rivalry to attention through winner-take-all networks with memory
Competition is ubiquitous in perception. For example, items in the visual field compete for processing resources, and attention controls their priority (biased competition). The inevitable ambiguity in the interpretation of sensory signals yields another form of competition: distinct perceptual inte...
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Published in: | Annals of the New York Academy of Sciences 2015-03, Vol.1339 (1), p.138-153 |
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description | Competition is ubiquitous in perception. For example, items in the visual field compete for processing resources, and attention controls their priority (biased competition). The inevitable ambiguity in the interpretation of sensory signals yields another form of competition: distinct perceptual interpretations compete for access to awareness. Rivalry, where two equally likely percepts compete for dominance, explicates the latter form of competition. Building upon the similarity between attention and rivalry, we propose to model rivalry by a generic competitive circuit that is widely used in the attention literature—a winner‐take‐all (WTA) network. Specifically, we show that a network of two coupled WTA circuits replicates three common hallmarks of rivalry: the distribution of dominance durations, their dependence on input strength (“Levelt's propositions”), and the effects of stimulus removal (blanking). This model introduces a form of memory by forming discrete states and explains experimental data better than competitive models of rivalry without memory. This result supports the crucial role of memory in rivalry specifically and in competitive processes in general. Our approach unifies the seemingly distinct phenomena of rivalry, memory, and attention in a single model with competition as the common underlying principle. |
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For example, items in the visual field compete for processing resources, and attention controls their priority (biased competition). The inevitable ambiguity in the interpretation of sensory signals yields another form of competition: distinct perceptual interpretations compete for access to awareness. Rivalry, where two equally likely percepts compete for dominance, explicates the latter form of competition. Building upon the similarity between attention and rivalry, we propose to model rivalry by a generic competitive circuit that is widely used in the attention literature—a winner‐take‐all (WTA) network. Specifically, we show that a network of two coupled WTA circuits replicates three common hallmarks of rivalry: the distribution of dominance durations, their dependence on input strength (“Levelt's propositions”), and the effects of stimulus removal (blanking). This model introduces a form of memory by forming discrete states and explains experimental data better than competitive models of rivalry without memory. This result supports the crucial role of memory in rivalry specifically and in competitive processes in general. Our approach unifies the seemingly distinct phenomena of rivalry, memory, and attention in a single model with competition as the common underlying principle.</description><identifier>ISSN: 0077-8923</identifier><identifier>EISSN: 1749-6632</identifier><identifier>DOI: 10.1111/nyas.12575</identifier><identifier>PMID: 25581077</identifier><identifier>CODEN: ANYAA9</identifier><language>eng</language><publisher>United States: Blackwell Publishing Ltd</publisher><subject>Adult ; attention ; Attention - physiology ; binocular rivalry ; Blanking ; Circuits ; Competition ; Construction ; Dominance ; Female ; Humans ; Joining ; Male ; Memory - physiology ; modeling ; Nerve Net - physiology ; Networks ; Neural Inhibition - physiology ; Original ; Photic Stimulation - methods ; Priorities ; psychophysics ; vision ; Visual Perception - physiology ; winner-take-all network ; Young Adult</subject><ispartof>Annals of the New York Academy of Sciences, 2015-03, Vol.1339 (1), p.138-153</ispartof><rights>2015 The Authors. published by Wiley Periodicals Inc. on behalf of The New York Academy of Sciences.</rights><rights>2015 The Authors. Annals of the New York Academy of Sciences published by Wiley Periodicals Inc. on behalf of The New York Academy of Sciences.</rights><rights>2015 The New York Academy of Sciences</rights><rights>2015 The New York Academy of Sciences 2015</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c6225-3e7fe8c5c59b81c5a1f24009ac09df2ca2f1051c18ca033627d588332a379ba23</citedby><cites>FETCH-LOGICAL-c6225-3e7fe8c5c59b81c5a1f24009ac09df2ca2f1051c18ca033627d588332a379ba23</cites><orcidid>0000-0001-7516-9589</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>230,314,776,780,881,27903,27904</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/25581077$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>Marx, Svenja</creatorcontrib><creatorcontrib>Gruenhage, Gina</creatorcontrib><creatorcontrib>Walper, Daniel</creatorcontrib><creatorcontrib>Rutishauser, Ueli</creatorcontrib><creatorcontrib>Einhäuser, Wolfgang</creatorcontrib><title>Competition with and without priority control: linking rivalry to attention through winner-take-all networks with memory</title><title>Annals of the New York Academy of Sciences</title><addtitle>Ann. N.Y. Acad. Sci</addtitle><description>Competition is ubiquitous in perception. For example, items in the visual field compete for processing resources, and attention controls their priority (biased competition). The inevitable ambiguity in the interpretation of sensory signals yields another form of competition: distinct perceptual interpretations compete for access to awareness. Rivalry, where two equally likely percepts compete for dominance, explicates the latter form of competition. Building upon the similarity between attention and rivalry, we propose to model rivalry by a generic competitive circuit that is widely used in the attention literature—a winner‐take‐all (WTA) network. Specifically, we show that a network of two coupled WTA circuits replicates three common hallmarks of rivalry: the distribution of dominance durations, their dependence on input strength (“Levelt's propositions”), and the effects of stimulus removal (blanking). This model introduces a form of memory by forming discrete states and explains experimental data better than competitive models of rivalry without memory. This result supports the crucial role of memory in rivalry specifically and in competitive processes in general. 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Specifically, we show that a network of two coupled WTA circuits replicates three common hallmarks of rivalry: the distribution of dominance durations, their dependence on input strength (“Levelt's propositions”), and the effects of stimulus removal (blanking). This model introduces a form of memory by forming discrete states and explains experimental data better than competitive models of rivalry without memory. This result supports the crucial role of memory in rivalry specifically and in competitive processes in general. Our approach unifies the seemingly distinct phenomena of rivalry, memory, and attention in a single model with competition as the common underlying principle.</abstract><cop>United States</cop><pub>Blackwell Publishing Ltd</pub><pmid>25581077</pmid><doi>10.1111/nyas.12575</doi><tpages>16</tpages><orcidid>https://orcid.org/0000-0001-7516-9589</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adult attention Attention - physiology binocular rivalry Blanking Circuits Competition Construction Dominance Female Humans Joining Male Memory - physiology modeling Nerve Net - physiology Networks Neural Inhibition - physiology Original Photic Stimulation - methods Priorities psychophysics vision Visual Perception - physiology winner-take-all network Young Adult |
title | Competition with and without priority control: linking rivalry to attention through winner-take-all networks with memory |
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