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Digital games as an effective approach for cancer management: Opportunities and challenges
Objective: Cancer is one of the most preventable and common chronic diseases that have economic, social and psychological burden for patients, families, and the society. Cancer can be monitored by new information technology. Digital games as a uniquely powerful interaction tool support optimal care...
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Published in: | Journal of education and health promotion 2017, Vol.6 |
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creator | Ghazisaeidi, Marjan Safdari, Reza Goodini, Azadeh Mirzaiee, Mahboobeh Farzi, Jebraeil |
description | Objective: Cancer is one of the most preventable and common chronic diseases that have economic, social and psychological burden for patients, families, and the society. Cancer can be monitored by new information technology. Digital games as a uniquely powerful interaction tool support optimal care management program operation in all dimensions. The aim of this review article is to describe opportunities and challenges of this new modern technology on the delivery of cancer care services in cancer management domains for cancer care improvement. Methods: This study was un-systematic (narrative) review article. In this research, 50 full-text papers and reports had been retrieved, studied exactly, and arranged based on study aims. We searched papers based on specific and relevant keywords in research databases including PubMed, ScienceDirect, Scopus, and Google scholar. Conclusion: In cancer management domain, digital games are as an effective medium for health education and intervention, disease self-management training, attention distraction to relieve pain, enhance clinical outcomes, improvements in lifestyles, and physical and psychosocial activity promotion when active participation and behavior rehearsal are required for cancer patient. In spite of potential benefits of new technology, sometimes people confront various challenges such as social isolation, unusual anxiety, and disorder in physiological times of body, low physical activities, decrease academic performance, increase aggressive behavior, and physical pain. These problems can be partly overcome by proper planning, good design, and usage of suitable and continuous monitoring. |
doi_str_mv | 10.4103/jehp.jehp_146_14 |
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Cancer can be monitored by new information technology. Digital games as a uniquely powerful interaction tool support optimal care management program operation in all dimensions. The aim of this review article is to describe opportunities and challenges of this new modern technology on the delivery of cancer care services in cancer management domains for cancer care improvement. Methods: This study was un-systematic (narrative) review article. In this research, 50 full-text papers and reports had been retrieved, studied exactly, and arranged based on study aims. We searched papers based on specific and relevant keywords in research databases including PubMed, ScienceDirect, Scopus, and Google scholar. Conclusion: In cancer management domain, digital games are as an effective medium for health education and intervention, disease self-management training, attention distraction to relieve pain, enhance clinical outcomes, improvements in lifestyles, and physical and psychosocial activity promotion when active participation and behavior rehearsal are required for cancer patient. In spite of potential benefits of new technology, sometimes people confront various challenges such as social isolation, unusual anxiety, and disorder in physiological times of body, low physical activities, decrease academic performance, increase aggressive behavior, and physical pain. These problems can be partly overcome by proper planning, good design, and usage of suitable and continuous monitoring.</description><identifier>ISSN: 2277-9531</identifier><identifier>EISSN: 2319-6440</identifier><identifier>DOI: 10.4103/jehp.jehp_146_14</identifier><identifier>PMID: 28584830</identifier><language>eng</language><publisher>Mumbai: Medknow Publications & Media Pvt. Ltd</publisher><subject>Behavior ; Behavior Disorders ; Breast cancer ; Cancer ; Chronic illnesses ; Cognition & reasoning ; Cognitive ability ; Computer & video games ; Computers ; Death ; Educational Technology ; Electronic Equipment ; Electronic games ; Health care ; Health sciences ; Information management ; Information Technology ; Medical personnel ; Medical screening ; Medical Services ; Mental Health ; Opportunities ; Patients ; Review ; Teaching ; Teaching Methods ; Teenagers ; Thinking Skills ; Video Games</subject><ispartof>Journal of education and health promotion, 2017, Vol.6</ispartof><rights>Copyright Medknow Publications & Media Pvt. 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Cancer can be monitored by new information technology. Digital games as a uniquely powerful interaction tool support optimal care management program operation in all dimensions. The aim of this review article is to describe opportunities and challenges of this new modern technology on the delivery of cancer care services in cancer management domains for cancer care improvement. Methods: This study was un-systematic (narrative) review article. In this research, 50 full-text papers and reports had been retrieved, studied exactly, and arranged based on study aims. We searched papers based on specific and relevant keywords in research databases including PubMed, ScienceDirect, Scopus, and Google scholar. 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These problems can be partly overcome by proper planning, good design, and usage of suitable and continuous monitoring.</description><subject>Behavior</subject><subject>Behavior Disorders</subject><subject>Breast cancer</subject><subject>Cancer</subject><subject>Chronic illnesses</subject><subject>Cognition & reasoning</subject><subject>Cognitive ability</subject><subject>Computer & video games</subject><subject>Computers</subject><subject>Death</subject><subject>Educational Technology</subject><subject>Electronic Equipment</subject><subject>Electronic games</subject><subject>Health care</subject><subject>Health sciences</subject><subject>Information management</subject><subject>Information Technology</subject><subject>Medical personnel</subject><subject>Medical screening</subject><subject>Medical Services</subject><subject>Mental Health</subject><subject>Opportunities</subject><subject>Patients</subject><subject>Review</subject><subject>Teaching</subject><subject>Teaching Methods</subject><subject>Teenagers</subject><subject>Thinking Skills</subject><subject>Video Games</subject><issn>2277-9531</issn><issn>2319-6440</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2017</creationdate><recordtype>article</recordtype><sourceid>PIMPY</sourceid><recordid>eNpVjs1Lw0AQxRdRbKm9e1zwnLofs5usB0HqJxR60YuXsNlM0i3JJm7Sgv-9EXsR5s17MMyPR8g1ZyvgTN7ucdevflfOQU86I3MhuUk0ADufskjTxCjJZ2Q5DL5gkGmjVKYvyUxkKoNMsjn5fPS1H21Da9viQO00gWJVoRv9Eant-9hZt6NVF6mzwWGkrQ22xhbDeEe3fd_F8RD86H-_Q0ndzjYNhhqHK3JR2WbA5ckX5OP56X39mmy2L2_rh03ihDaQgJQ2rUQlUSJowYwWIgNnJEAKnAMrtVIaU6EKKBB1KcpUI2SFSyVDI-WC3P9x-0PRYummYtE2eR99a-N33lmf_78Ev8vr7pgrAC6YmgA3J0Dsvg44jPm-O8Qwdc65MaBkxnUqfwAILG9U</recordid><startdate>2017</startdate><enddate>2017</enddate><creator>Ghazisaeidi, Marjan</creator><creator>Safdari, Reza</creator><creator>Goodini, Azadeh</creator><creator>Mirzaiee, Mahboobeh</creator><creator>Farzi, Jebraeil</creator><general>Medknow Publications & Media Pvt. 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subjects | Behavior Behavior Disorders Breast cancer Cancer Chronic illnesses Cognition & reasoning Cognitive ability Computer & video games Computers Death Educational Technology Electronic Equipment Electronic games Health care Health sciences Information management Information Technology Medical personnel Medical screening Medical Services Mental Health Opportunities Patients Review Teaching Teaching Methods Teenagers Thinking Skills Video Games |
title | Digital games as an effective approach for cancer management: Opportunities and challenges |
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