Loading…

Biofeedback-Based, Videogame Balance Training in Autism

The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related...

Full description

Saved in:
Bibliographic Details
Published in:Journal of autism and developmental disorders 2018, Vol.48 (1), p.163-175
Main Authors: Travers, Brittany G., Mason, Andrea H., Mrotek, Leigh Ann, Ellertson, Anthony, Dean, Douglas C., Engel, Courtney, Gomez, Andres, Dadalko, Olga I., McLaughlin, Kristine
Format: Article
Language:English
Subjects:
Citations: Items that this one cites
Items that cite this one
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The present study examined the effects of a visual-based biofeedback training on improving balance challenges in autism spectrum disorder (ASD). Twenty-nine youth with ASD (7–17 years) completed an intensive 6-week biofeedback-based videogame balance training. Participants exhibited training-related balance improvements that significantly accounted for postural-sway improvements outside of training. Participants perceived the training as beneficial and enjoyable. Significant moderators of training included milder stereotyped and ritualistic behaviors and better starting balance. Neither IQ nor BMI moderated training. These results suggest that biofeedback-based balance training is associated with balance improvements in youth with ASD, most robustly in those with less severe repetitive behaviors and better starting balance. The training was perceived as motivating, further suggesting its efficacy and likelihood of use.
ISSN:0162-3257
1573-3432
DOI:10.1007/s10803-017-3310-2