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Modeling user interaction with app-based reward system: A graphical model approach integrated with max-margin learning

In recent years, there has been a rapid growth of smart apps that could interact with users and implement personalized rewards to coordinate and change user behavior. Understanding user behavior is an enabling factor for the success of these promising apps. However, existing statistical models for m...

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Bibliographic Details
Published in:Transportation research. Part C, Emerging technologies Emerging technologies, 2020-11, Vol.120, p.102814, Article 102814
Main Authors: Feng, Jingshuo, Huang, Shuai, Chen, Cynthia
Format: Article
Language:English
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Summary:In recent years, there has been a rapid growth of smart apps that could interact with users and implement personalized rewards to coordinate and change user behavior. Understanding user behavior is an enabling factor for the success of these promising apps. However, existing statistical models for modeling user behavior encounter limitations. Choice models based on Random Utility Maximization (RUM) commonly assume that the data collection is independent with the human behavior. However, when users interact with the apps, the real potential and also the real challenge for modeling user behavior is that the apps not merely are data collection tools, but also change users’ behaviors. In this work, we model the user behavior as a graphical model, examine our hypothesis that existing choice models are not suitable, and develop an interesting computational strategy using max-margin formulation to overcome the learning challenge of the our proposed graphical model that is named the Latent Decision Threshold (LDT) model. •Latent Decision Threshold model characterizes the user–app interaction process.•LDT model provides a characterization of decision-making behavior.•Max-margin learning algorithm can efficiently estimate the parameters.•The LDT model can help discover users’ behavior patterns.
ISSN:0968-090X
1879-2359
DOI:10.1016/j.trc.2020.102814