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Evaluation of serious game based on Bukuran Cluster of Museum Sangiran

The virtual world has become a part of the heritage area where each individual can access cultural content to gain particular experience. The museum app offers opportunities to navigate museum sites from a first-person perspective, manipulation of perishables without risk, multimedia information and...

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Bibliographic Details
Main Authors: Purnomo, Fendi Aji, Pratisto, Eko Harry, Putra, Alvin Reza Mahendra
Format: Conference Proceeding
Language:English
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Summary:The virtual world has become a part of the heritage area where each individual can access cultural content to gain particular experience. The museum app offers opportunities to navigate museum sites from a first-person perspective, manipulation of perishables without risk, multimedia information and more. This study aimed to build a concept of education through a serious game with the case study of the life of Stegodon in Sangiran Museum Bukuran Cluster. Data collection was done by observation to the location of Bukuran Cluster. The functionality of the developed application was tested on 33 respondents using Likert Scale.
ISSN:0094-243X
1551-7616
DOI:10.1063/1.5042934