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Design android-based learning media using augmented reality technology to support ethnomathematics materials at junior high school
The era of the industrial revolution 4.0 has changed human life a lot because most of them use information and communication technology. However, from the many changes that occur, augmented reality technology becomes a solution and challenge to make interactive learning media, especially those that...
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Main Authors: | , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | The era of the industrial revolution 4.0 has changed human life a lot because most of them use information and communication technology. However, from the many changes that occur, augmented reality technology becomes a solution and challenge to make interactive learning media, especially those that require visual media or require visiting places that are not accessible. Augmented reality is one of the technologies that is growing rapidly in the 4.0 era where the technology can present objects as if they are real in front of us using only Android. The use of android-based learning media using augmented reality technology in addition to helping in the interactive learning process is also a means of equal distribution of education in Indonesia where many schools are still lacking in terms of learning media infrastructure and the high cost of visiting museums. The method used in designing this media uses the ADDIE approach method, namely Analysis, Design, Develop, Implement and Evaluate with limitations without evaluation. The results of the research can produce android-based ethnomathematics learning media design. This means that this android-based learning media is affordable for all people because on average all junior high school students have an android smartphone. |
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ISSN: | 0094-243X 1551-7616 |
DOI: | 10.1063/5.0105904 |