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Educational gamification in second language acquisition
In modern society information and computer technologies have penetrated all spheres of human activity, including the field of education. In the modern world, education is impossible without the use of computer technology. Proper use of gamification elements in education can ensure easy and successfu...
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Main Authors: | , , , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | In modern society information and computer technologies have penetrated all spheres of human activity, including the field of education. In the modern world, education is impossible without the use of computer technology. Proper use of gamification elements in education can ensure easy and successful memorization of educational material. The article deals with the issue of using computer games and educational platforms in teaching a foreign language. The conducted research proves that the systematic use of computer games and educational platforms contributes to the creation of a situation of success, the formation of emotionally positive motivation for learning, stimulates the achievement of the goal, and provides a comfortable state in the classroom. The use of computer technology in teaching meets the interests of the modern generation of students, makes it interesting, memorable, and effective. |
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ISSN: | 0094-243X 1551-7616 |
DOI: | 10.1063/5.0182526 |