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Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival

Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and t...

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Published in:Personal and ubiquitous computing 2007, Vol.11 (7), p.563
Main Authors: Ljungblad, Sara, Håkansson, Maria, Holmquist, Lars Erik
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Language:English
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container_title Personal and ubiquitous computing
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creator Ljungblad, Sara
Håkansson, Maria
Holmquist, Lars Erik
description Ubicomp technology faces many technical challenges, which makes it difficult to test in real world situations. However, understanding and building for everyday practices is crucial for ubicomp designers, in order to push the technological development in the directions needed. We have developed and tested a ubiquitous computing prototype supporting collaborative scheduling. It is based on Pin&Play, a surface-based networking technology with interactive pushpins. The team of a local film festival was engaged in the development process, which resulted in a partial implementation illustrating how their current work practice could be supported. Drawing on this particular design case, we report findings and discuss challenges for ubicomp technology in general.
doi_str_mv 10.1007/s00779-006-0115-2
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title Ubicomp challenges in collaborative scheduling: Pin&amp;Play at the Göteborg film festival
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