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Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games

According to Van Eck (2006) COTS games are suitable for educational contexts since they are affordable and well-designed by professional game developers. According to Jacob Habgood (2005) two basic guidelines for the implementation of intrinsic integration in games are to: 1. According to Denscombe...

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Bibliographic Details
Published in:Electronic journal of e-Learning 2017, Vol.15 (4), p.343
Main Authors: Mozelius, Peter, Fagerström, Andreas, Söderquist, Max
Format: Article
Language:English
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Summary:According to Van Eck (2006) COTS games are suitable for educational contexts since they are affordable and well-designed by professional game developers. According to Jacob Habgood (2005) two basic guidelines for the implementation of intrinsic integration in games are to: 1. According to Denscombe (2010), the use of a median value be more suitable when working with ordinal data, where average values are more affected by outliers in the results. Due to the high number of respondents there was a risk that even weak correlations yielded significant results. [...]the analysis only treats correlations of around 0.3 or above and -0.3 and below as significant.
ISSN:1479-4403
1479-4403