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Motivating Factors and Tangential Learning for Knowledge Acquisition in Educational Games
According to Van Eck (2006) COTS games are suitable for educational contexts since they are affordable and well-designed by professional game developers. According to Jacob Habgood (2005) two basic guidelines for the implementation of intrinsic integration in games are to: 1. According to Denscombe...
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Published in: | Electronic journal of e-Learning 2017, Vol.15 (4), p.343 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Online Access: | Get full text |
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Summary: | According to Van Eck (2006) COTS games are suitable for educational contexts since they are affordable and well-designed by professional game developers. According to Jacob Habgood (2005) two basic guidelines for the implementation of intrinsic integration in games are to: 1. According to Denscombe (2010), the use of a median value be more suitable when working with ordinal data, where average values are more affected by outliers in the results. Due to the high number of respondents there was a risk that even weak correlations yielded significant results. [...]the analysis only treats correlations of around 0.3 or above and -0.3 and below as significant. |
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ISSN: | 1479-4403 1479-4403 |