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Elastic scattering in general relativistic ray tracing for neutrinos
We present a covariant ray tracing algorithm for computing high-resolution neutrino distributions in general relativistic numerical spacetimes with hydrodynamical sources. Our formulation treats the very important effect of elastic scattering of neutrinos off of nuclei and nucleons (changing the neu...
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Published in: | Physical review. D 2018-11, Vol.98 (10), p.103014, Article 103014 |
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Main Authors: | , , , , , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We present a covariant ray tracing algorithm for computing high-resolution neutrino distributions in general relativistic numerical spacetimes with hydrodynamical sources. Our formulation treats the very important effect of elastic scattering of neutrinos off of nuclei and nucleons (changing the neutrino’s direction but not energy) by incorporating estimates of the background neutrino fields. Background fields provide information about the spectra and intensities of the neutrinos scattered into each ray. These background fields may be taken from a low-order moment simulation or be ignored, in which case the method reduces to a standard state-of-the-art ray tracing formulation. The method handles radiation in regimes spanning optically thick to optically thin. We test the new code, highlight its strengths and weaknesses, and apply it to a simulation of a neutron-star merger to compute neutrino fluxes and spectra, and to demonstrate a neutrino flavor oscillation calculation. In that environment, we find qualitatively different fluxes, spectra, and oscillation behaviors when elastic scattering is included. |
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ISSN: | 2470-0010 2470-0029 2470-0029 |
DOI: | 10.1103/PhysRevD.98.103014 |