Comparison of eSports and Traditional Sports Consumption Motives

With recognition of the need for studying eSports in this interactive digital communication era, this study explored 14 motivational factors affecting the time spent on eSports gaming. Using a sample of 515 college students and athletic event attendees, we further compared eSports game patterns to t...

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Bibliographic Details
Published in:The ICHPER-SD journal of research in health, physical education, recreation, sport & dance physical education, recreation, sport & dance, 2011-10, Vol.6 (2), p.39
Main Authors: Lee, Donghun, Schoenstedt, Linda J
Format: Article
Language:English
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