Play to the camera: Video ethnography, spectatorship, and e-sports
Electronic sports (e-sports) represents an increasingly popular and profitable array of organizations, communities, and sets of practices, all of which place tremendous value on audiences; for example, playing games competitively, in front of a crowd, represents the legitimization of gaming as spect...
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| Published in: | Convergence (London, England) England), 2016-04, Vol.22 (2), p.115-130 |
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| Main Author: | |
| Format: | Article |
| Language: | English |
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| Citations: | Items that this one cites Items that cite this one |
| Online Access: | Get full text |
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