Play to the camera: Video ethnography, spectatorship, and e-sports

Electronic sports (e-sports) represents an increasingly popular and profitable array of organizations, communities, and sets of practices, all of which place tremendous value on audiences; for example, playing games competitively, in front of a crowd, represents the legitimization of gaming as spect...

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Bibliographic Details
Published in:Convergence (London, England) England), 2016-04, Vol.22 (2), p.115-130
Main Author: Taylor, Nicholas
Format: Article
Language:English
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