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Game-Based Training to Promote Arithmetic Fluency

The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The...

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Main Authors: Timothy Jay, Jake Habgood, Martyn Mees, Paul Howard-Jones
Format: Default Article
Published: 2019
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Online Access:https://hdl.handle.net/2134/11830413.v2
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author Timothy Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
author_facet Timothy Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
author_sort Timothy Jay (8391627)
collection Figshare
description The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The game trains basic number knowledge within a motivating context. It tested an implication of theory of automatization of arithmetic facts that training of recognition of multiples of single-digit numbers should lead to greater fluency in solving multiplication and division problems. A quasi-experimental design was employed to test whether the game improves retrieval of arithmetic facts. Children played the game in their classrooms for 20 min a day for 2 weeks. Comparisons between pre- and post-tests showed that the game playing group outperformed controls with a medium to large effect size (>0.6). These results suggest an improvement in arithmetic fluency equivalent to around 7 months' progress and provide rare empirical evidence supporting transfer of game-based training to a pencil-and-paper test. The findings are consistent with a connectionist theory of arithmetic skill, by showing that improved recognition of multiples contributes to multiplication and division skill. The theoretical and practical implications of these findings are discussed.
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institution Loughborough University
publishDate 2019
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spelling rr-article-118304132019-10-22T00:00:00Z Game-Based Training to Promote Arithmetic Fluency Timothy Jay (8391627) Jake Habgood (8434835) Martyn Mees (8434837) Paul Howard-Jones (8434844) Design Game-based learning Evaluation Interdisciplinary/multidisciplinary Primary education Arithmetic The research team designed and evaluated a mobile game to promote rapid retrieval of arithmetic facts among a group of children aged 7–8 years (n = 97). The design of the game was based on principles drawn from research literature in mathematical cognition, game-based learning, and game design. The game trains basic number knowledge within a motivating context. It tested an implication of theory of automatization of arithmetic facts that training of recognition of multiples of single-digit numbers should lead to greater fluency in solving multiplication and division problems. A quasi-experimental design was employed to test whether the game improves retrieval of arithmetic facts. Children played the game in their classrooms for 20 min a day for 2 weeks. Comparisons between pre- and post-tests showed that the game playing group outperformed controls with a medium to large effect size (>0.6). These results suggest an improvement in arithmetic fluency equivalent to around 7 months' progress and provide rare empirical evidence supporting transfer of game-based training to a pencil-and-paper test. The findings are consistent with a connectionist theory of arithmetic skill, by showing that improved recognition of multiples contributes to multiplication and division skill. The theoretical and practical implications of these findings are discussed. 2019-10-22T00:00:00Z Text Journal contribution 2134/11830413.v2 https://figshare.com/articles/journal_contribution/Game-based_training_to_promote_arithmetic_fluency/11830413 CC BY 4.0
spellingShingle Design
Game-based learning
Evaluation
Interdisciplinary/multidisciplinary
Primary education
Arithmetic
Timothy Jay
Jake Habgood
Martyn Mees
Paul Howard-Jones
Game-Based Training to Promote Arithmetic Fluency
title Game-Based Training to Promote Arithmetic Fluency
title_full Game-Based Training to Promote Arithmetic Fluency
title_fullStr Game-Based Training to Promote Arithmetic Fluency
title_full_unstemmed Game-Based Training to Promote Arithmetic Fluency
title_short Game-Based Training to Promote Arithmetic Fluency
title_sort game-based training to promote arithmetic fluency
topic Design
Game-based learning
Evaluation
Interdisciplinary/multidisciplinary
Primary education
Arithmetic
url https://hdl.handle.net/2134/11830413.v2