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Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project

The i-DREAMS project introduced the concept of a 'Safety Tolerance Zone', i.e., a context-aware safety envelope designed to assist drivers in main-taining self-regulated control within the boundaries of safe operations. Using an ecosystem of sensors, i-DREAMS technology continuously monito...

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Main Authors: Kris Brijs, Muammad Wisal Khattak, Muhammad Adnan, Ariane Cuenen, Veerle Ross, Laurie Brown, Rachel Talbot, Ashleigh Filtness, Tom Brijs
Format: Default Conference proceeding
Published: 2024
Subjects:
Online Access:https://hdl.handle.net/2134/25731504.v1
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author Kris Brijs
Muammad Wisal Khattak
Muhammad Adnan
Ariane Cuenen
Veerle Ross
Laurie Brown
Rachel Talbot
Ashleigh Filtness
Tom Brijs
author_facet Kris Brijs
Muammad Wisal Khattak
Muhammad Adnan
Ariane Cuenen
Veerle Ross
Laurie Brown
Rachel Talbot
Ashleigh Filtness
Tom Brijs
author_sort Kris Brijs (8693589)
collection Figshare
description The i-DREAMS project introduced the concept of a 'Safety Tolerance Zone', i.e., a context-aware safety envelope designed to assist drivers in main-taining self-regulated control within the boundaries of safe operations. Using an ecosystem of sensors, i-DREAMS technology continuously monitors factors de-termining driving task complexity and available coping capacity and calculates risk levels in real-time. Based on this information, both real-time and post-trip interventions are tailored to keep drivers from getting too close to the boundaries of unsafe driving. Real-time interventions are provided via in-vehicle display, while post-trip interventions are delivered via a smartphone app (and web-dash-board) with provisions for gamification. This study focuses on post-trip interven-tions, specifically user engagement with the i-DREAMS app. Data from 49 Belgian and 51 UK car drivers over a 10-week period showed a steady decline in drivers’ engagement following the first day of app activation. However, when gamification features were activated, user interaction increased, suggesting they re-engaged users. UK drivers exhibited higher engagement than Belgians. Trips, scores and goals were the most visited features in both countries, while the leaderboard was popular among UK drivers only. Analysis showed a dose-response relationship, with intensive app users demonstrating better im-provement in driving performance than less frequent users.
format Default
Conference proceeding
id rr-article-25731504
institution Loughborough University
publishDate 2024
record_format Figshare
spelling rr-article-257315042024-05-16T13:34:34Z Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project Kris Brijs (8693589) Muammad Wisal Khattak (18475662) Muhammad Adnan (678952) Ariane Cuenen (12498454) Veerle Ross (5532197) Laurie Brown (1253736) Rachel Talbot (1252758) Ashleigh Filtness (1384968) Tom Brijs (570863) i-DREAMS Safety Tolerance Zone Gamification Smartphone intervention User engagement Dose-response analysis <p>The i-DREAMS project introduced the concept of a 'Safety Tolerance Zone', i.e., a context-aware safety envelope designed to assist drivers in main-taining self-regulated control within the boundaries of safe operations. Using an ecosystem of sensors, i-DREAMS technology continuously monitors factors de-termining driving task complexity and available coping capacity and calculates risk levels in real-time. Based on this information, both real-time and post-trip interventions are tailored to keep drivers from getting too close to the boundaries of unsafe driving. Real-time interventions are provided via in-vehicle display, while post-trip interventions are delivered via a smartphone app (and web-dash-board) with provisions for gamification. This study focuses on post-trip interven-tions, specifically user engagement with the i-DREAMS app.</p> <p>Data from 49 Belgian and 51 UK car drivers over a 10-week period showed a steady decline in drivers’ engagement following the first day of app activation. However, when gamification features were activated, user interaction increased, suggesting they re-engaged users. UK drivers exhibited higher engagement than Belgians. Trips, scores and goals were the most visited features in both countries, while the leaderboard was popular among UK drivers only. Analysis showed a dose-response relationship, with intensive app users demonstrating better im-provement in driving performance than less frequent users.</p> 2024-05-16T13:34:34Z Text Conference contribution 2134/25731504.v1 https://figshare.com/articles/conference_contribution/Gamified_smartphone_app_engagement_Comparative_analysis_of_Belgian_and_UK_car_drivers_in_the_i-DREAMS_project/25731504 All Rights Reserved
spellingShingle i-DREAMS
Safety Tolerance Zone
Gamification
Smartphone intervention
User engagement
Dose-response analysis
Kris Brijs
Muammad Wisal Khattak
Muhammad Adnan
Ariane Cuenen
Veerle Ross
Laurie Brown
Rachel Talbot
Ashleigh Filtness
Tom Brijs
Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title_full Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title_fullStr Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title_full_unstemmed Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title_short Gamified smartphone app engagement: Comparative analysis of Belgian and UK car drivers in the i-DREAMS project
title_sort gamified smartphone app engagement: comparative analysis of belgian and uk car drivers in the i-dreams project
topic i-DREAMS
Safety Tolerance Zone
Gamification
Smartphone intervention
User engagement
Dose-response analysis
url https://hdl.handle.net/2134/25731504.v1