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The design of software to support creative practice

There is general acceptance of the need to include 'the user' in the process of design. The design of software for creative practice involves software designers treating product designers as 'users' and it is argued that neither party has a clear understanding of this relationshi...

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Bibliographic Details
Main Author: Colin Beardon
Format: Default Conference proceeding
Published: 1999
Subjects:
Online Access:https://hdl.handle.net/2134/1384
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author Colin Beardon
author_facet Colin Beardon
author_sort Colin Beardon (7150979)
collection Figshare
description There is general acceptance of the need to include 'the user' in the process of design. The design of software for creative practice involves software designers treating product designers as 'users' and it is argued that neither party has a clear understanding of this relationship. It is also argued that software for creative practice is better seen as a language, rather than as a task-oriented product. As such it should establish a code and allow users to make interesting statements within that code. The 'Visual Assistant' is new applications software that has been developed over the past three years to support performance education. Fundamentally, it involves the manipulation of 2D images within a 3D space. A set of design objectives for the product are described. The design method used in development is also described. The process of evaluation is not clearly defined in relation to such applications and the general procedure whereby users' experience is fed into evolving design is discussed in the light of the experience at three teaching workshops.
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institution Loughborough University
publishDate 1999
record_format Figshare
spelling rr-article-93419991999-01-01T00:00:00Z The design of software to support creative practice Colin Beardon (7150979) Design not elsewhere classified creativity language software design theatre users Design Practice and Management not elsewhere classified There is general acceptance of the need to include 'the user' in the process of design. The design of software for creative practice involves software designers treating product designers as 'users' and it is argued that neither party has a clear understanding of this relationship. It is also argued that software for creative practice is better seen as a language, rather than as a task-oriented product. As such it should establish a code and allow users to make interesting statements within that code. The 'Visual Assistant' is new applications software that has been developed over the past three years to support performance education. Fundamentally, it involves the manipulation of 2D images within a 3D space. A set of design objectives for the product are described. The design method used in development is also described. The process of evaluation is not clearly defined in relation to such applications and the general procedure whereby users' experience is fed into evolving design is discussed in the light of the experience at three teaching workshops. 1999-01-01T00:00:00Z Text Conference contribution 2134/1384 https://figshare.com/articles/conference_contribution/The_design_of_software_to_support_creative_practice/9341999 CC BY-NC-ND 4.0
spellingShingle Design not elsewhere classified
creativity
language
software design
theatre
users
Design Practice and Management not elsewhere classified
Colin Beardon
The design of software to support creative practice
title The design of software to support creative practice
title_full The design of software to support creative practice
title_fullStr The design of software to support creative practice
title_full_unstemmed The design of software to support creative practice
title_short The design of software to support creative practice
title_sort design of software to support creative practice
topic Design not elsewhere classified
creativity
language
software design
theatre
users
Design Practice and Management not elsewhere classified
url https://hdl.handle.net/2134/1384