Making the mainstream accessible: redefining the game

Research into improving the accessibility of computer games can enable us to better understand what makes a good gaming experience for all users. We discuss work carried out in developing AudioQuake (an adaption of Quake for blind gamers); specifically the techniques used for rendering information a...

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Bibliographic Details
Main Authors: Matthew T. Atkinson, Sabahattin Gucukoglu, Colin Machin, Adrian E. Lawrence
Format: Default Conference proceeding
Published: 2006
Subjects:
Online Access:https://hdl.handle.net/2134/4431
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