Making the mainstream accessible: redefining the game
Research into improving the accessibility of computer games can enable us to better understand what makes a good gaming experience for all users. We discuss work carried out in developing AudioQuake (an adaption of Quake for blind gamers); specifically the techniques used for rendering information a...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Default Conference proceeding |
| Published: |
2006
|
| Subjects: | |
| Online Access: | https://hdl.handle.net/2134/4431 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|