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Games technology: console architectures, game engines and invisible interaction
This presentation will look at three core developments in games technology. First we will look at the architectural foundations on which the consoles are built to deliver games performance. Millions of consoles are sold and the console performance is improving in parallel. Next we look at the cuttin...
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Main Authors: | , , , , , |
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Format: | Default Conference proceeding |
Published: |
2011
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Subjects: | |
Online Access: | https://hdl.handle.net/2134/20295 |
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