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Mimicking human strategies in fighting games using a data driven finite state machine
Multiplayer fighting videogames have become an increasingly popular over the last few years, especially with the introduction of online play, making for a more competitive experience. Multiplayer fighting games give players the opportunity to utilize particular strategies and tactics to win, allowin...
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Main Authors: | S. Saini, Paul Chung, Christian Dawson |
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Format: | Default Conference proceeding |
Published: |
2011
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Online Access: | https://hdl.handle.net/2134/10140 |
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