Loading…
Player attitudes to avatar development in digital games: an exploratory study of single-player role-playing games and other genres
Digital games incorporate systems that allow players to customise and develop their controllable in-game representative (avatar) over the course of a game. Avatar customisation systems represent a point at which the goals and values of players interface with the intentions of the game developer form...
Saved in:
Main Author: | Richard D. Gough |
---|---|
Format: | Default Thesis |
Published: |
2013
|
Subjects: | |
Online Access: | https://hdl.handle.net/2134/13540 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Loading…
Where have all the games gone? An exploratory study of digital game preservation
by: Joanna Barwick
Published: (2012)
by: Joanna Barwick
Published: (2012)
Loading…
Mimicking human player strategies in fighting games using game artificial intelligence techniques
by: Simardeep S. Saini
Published: (2014)
by: Simardeep S. Saini
Published: (2014)
Loading…
Games technology: console architectures, game engines and invisible interaction
by: Edmond Prakash, et al.
Published: (2011)
by: Edmond Prakash, et al.
Published: (2011)
Loading…
The Olympic Games : 80 years of people, events and records / edited by Lord Killanin and John Rodda.
Published: (1976)
Published: (1976)
Loading…
Measuring cognitive load using in-game metrics of a serious simulation game
by: Natalia Sevcenko, et al.
Published: (2021)
by: Natalia Sevcenko, et al.
Published: (2021)
Loading…
Mind at play : the psychology of video games / Geoffrey R. Loftus & Elizabeth F. Loftus.
by: Loftus, Geoffrey R
Published: (1983)
by: Loftus, Geoffrey R
Published: (1983)
Loading…
Differential games / Avner Friedman.
by: Friedman, Avner
Published: (1971)
by: Friedman, Avner
Published: (1971)
Loading…
Between gaming and gambling: Children, young people, and paid reward systems in digital games
by: Ash James, et al.
Published: (2022)
by: Ash James, et al.
Published: (2022)
Loading…
PD as in Prefigurative Design: A ludic framework beyond participation
by: Val Volpi, et al.
Published: (2024)
by: Val Volpi, et al.
Published: (2024)
Loading…
Quantitative and qualitative games / by Austin Blaquière, Françoise Gérard, George Leitmann.
by: Blaquière, Austin
Published: (1969)
by: Blaquière, Austin
Published: (1969)
Loading…
Metagaming and multiactivity: How board game players deal with progressivity
by: Emily Hofstetter, et al.
Published: (2023)
by: Emily Hofstetter, et al.
Published: (2023)
Loading…
Examining student-designed games through Suits’ theory of games
by: Ashley Casey, et al.
Published: (2015)
by: Ashley Casey, et al.
Published: (2015)
Loading…
250 practices for squash players / by Claire Chapman and Janet Richardson.
by: Chapman, Claire
Published: (1980)
by: Chapman, Claire
Published: (1980)
Loading…
Designing a programming game to improve children’s procedural abstraction skills in scratch
by: Simon P. Rose, et al.
Published: (2020)
by: Simon P. Rose, et al.
Published: (2020)
Loading…
History of the Olympics in pictures / James Coote.
by: Coote, James
Published: (1972)
by: Coote, James
Published: (1972)
Loading…
Personality traits in game development
by: Miriam Sturdee, et al.
Published: (2022)
by: Miriam Sturdee, et al.
Published: (2022)
Loading…
Players and arenas: strategic interactionism in social movements studies
by: Aidan McGarry, et al.
Published: (2016)
by: Aidan McGarry, et al.
Published: (2016)
Loading…
Children's games in street and playground : chasing, catching, seeking, hunting, racing, duelling, exerting, daring, guessing, acting, pretending / by Iona and Peter Opie.
by: Opie, Iona, 1923-
Published: (1969)
by: Opie, Iona, 1923-
Published: (1969)
Loading…
An asymmetric evolutionary Bayesian coalition formation game for distributed resource sharing in a multi-cell Device-to-Device enabled cellular network
by: Alia Asheralieva, et al.
Published: (2018)
by: Alia Asheralieva, et al.
Published: (2018)
Loading…
An experiment on subjective game valuations
by: Aurora Garcia-Gallego, et al.
Published: (2006)
by: Aurora Garcia-Gallego, et al.
Published: (2006)
Loading…
Proof-of-concept 3D level creation tool for blind gamers
by: Matthew T. Atkinson, et al.
Published: (2009)
by: Matthew T. Atkinson, et al.
Published: (2009)
Loading…
Where have all the games gone? Explorations on the cultural significance of digital games and preservation
by: Joanna Barwick, et al.
Published: (2009)
by: Joanna Barwick, et al.
Published: (2009)
Loading…
To add or not to add game elements? Exploring the effects of different cognitive task designs using eye tracking
by: Manuel Ninaus, et al.
Published: (2020)
by: Manuel Ninaus, et al.
Published: (2020)
Loading…
Playing games with cultural heritage: a comparative case study analysis of the current status of digital game preservation
by: Joanna Barwick, et al.
Published: (2011)
by: Joanna Barwick, et al.
Published: (2011)
Loading…
The Dunlop book of the Olympics / by David Guiney.
by: Guiney, David
Published: (1972)
by: Guiney, David
Published: (1972)
Loading…
Olympics : questions & answers on the major events / (by) Alan Gibbon.
by: Gibbon, Alan
Published: (1976)
by: Gibbon, Alan
Published: (1976)
Loading…
Better badminton for all / by J. C. Downey.
by: Downey, Jake, 1936-
Published: (1969)
by: Downey, Jake, 1936-
Published: (1969)
Loading…
Measurement precision of body composition variables in elite wheelchair athletes using dual-energy X-ray absorptiometry
by: Mhairi Keil, et al.
Published: (2016)
by: Mhairi Keil, et al.
Published: (2016)
Loading…
Player tracking data analytics as a tool for physical performance management in football: A case study from Chelsea Football Club Academy
by: Varuna De Silva, et al.
Published: (2018)
by: Varuna De Silva, et al.
Published: (2018)
Loading…
Physical activity opportunities for young people: a case study of StreetGames
by: Carolynne Mason
Published: (2017)
by: Carolynne Mason
Published: (2017)
Loading…
The planning game - for an archeology of cybernetics in economy
by: Tincuta Heinzel, et al.
Published: (2023)
by: Tincuta Heinzel, et al.
Published: (2023)
Loading…
Optimal coalition structures for probabilistically monotone partition function games
by: Syeda Fatima, et al.
Published: (2022)
by: Syeda Fatima, et al.
Published: (2022)
Loading…
No Prices No Games!: Four Economic Models (PDF)
by: Michael Richter, et al.
Published: (2024)
by: Michael Richter, et al.
Published: (2024)
Loading…
Incorporating "care" into design education through games
by: George Torrens, et al.
Published: (2020)
by: George Torrens, et al.
Published: (2020)
Loading…
No Prices No Games!: Four Economic Models (PDF)
by: Michael Richter, et al.
Published: (2024)
by: Michael Richter, et al.
Published: (2024)
Loading…
Chrono-disruption: anarchafeminist (game) design for social innovation
by: Val Volpi
Published: (2024)
by: Val Volpi
Published: (2024)
Loading…
Supplementary information files for Designing a programming game to improve children’s procedural abstraction skills in scratch
by: Simon P. Rose, et al.
Published: (2020)
by: Simon P. Rose, et al.
Published: (2020)
Loading…
The Olympics 1972 / James Coote & John Goodbody.
by: Coote, James
Published: (1972)
by: Coote, James
Published: (1972)
Loading…
The association between sport-related concussion and musculoskeletal injury in university rugby athletes
by: Numan Yener, et al.
Published: (2022)
by: Numan Yener, et al.
Published: (2022)
Loading…
Official report of the Olympic Games, XVIIth Olympiad, Rome, Aug. 25-Sept. 11, 1960 / edited by Phil Pilley.
Published: (1960)
Published: (1960)
Similar Items
-
Where have all the games gone? An exploratory study of digital game preservation
by: Joanna Barwick
Published: (2012) -
Mimicking human player strategies in fighting games using game artificial intelligence techniques
by: Simardeep S. Saini
Published: (2014) -
Games technology: console architectures, game engines and invisible interaction
by: Edmond Prakash, et al.
Published: (2011) -
The Olympic Games : 80 years of people, events and records / edited by Lord Killanin and John Rodda.
Published: (1976) -
Measuring cognitive load using in-game metrics of a serious simulation game
by: Natalia Sevcenko, et al.
Published: (2021)