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Exploring consumers' motivations to engage in innovation through co-creation activities

PURPOSE. This paper aims to explore what factors motivate consumers to engage in co-creation innovation activities. The authors propose that motivations differ across types of activities, whether working independently, as part of a community or directly with the firm. They offer theoretical explanat...

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Main Authors: Deborah Roberts, Mathew Hughes, Kia Kertbo
Format: Default Article
Published: 2014
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Online Access:https://hdl.handle.net/2134/26356
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author Deborah Roberts
Mathew Hughes
Kia Kertbo
author_facet Deborah Roberts
Mathew Hughes
Kia Kertbo
author_sort Deborah Roberts (7198544)
collection Figshare
description PURPOSE. This paper aims to explore what factors motivate consumers to engage in co-creation innovation activities. The authors propose that motivations differ across types of activities, whether working independently, as part of a community or directly with the firm. They offer theoretical explanations as to why this might be the case. DESIGN/METHODOLOGY/APPROACH. Adopting an exploratory research design, the study consists of a series of online interviews with participants in the gaming and video games industry. FINDINGS. Motivations appear to differ across types of co-creation efforts. Innovating independently of the firm appears to be driven by egocentric motives; innovating as part of a community appears to be driven by altruistic motives; and innovating directly in collaboration with the firm appears to be driven by opportunity- (or goal-)related motives. PRACTICAL IMPLICATIONS. Understanding the factors that motivate consumers to engage in co-creation activities enables firms to strategically manage their co-creation relationships and innovation processes. ORIGINALITY/VALUE. The study shows that although motivations diverge across types of co-creation activities, a set of common motivators exist that underpin engagement regardless of the form of co-creation. However, these overarching motivators differ in how they can be successfully used towards co-creation. The study draws on theories of extrinsic and intrinsic motivation, tension-reducing, self-efficacy and expectancy theories, to explain why differences persist. This enables researchers to consider how value might be optimised across varying forms of co-creation, and build better studies into the management and performance implications of consumer value co-creation.
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institution Loughborough University
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spelling rr-article-95046802014-01-01T00:00:00Z Exploring consumers' motivations to engage in innovation through co-creation activities Deborah Roberts (7198544) Mathew Hughes (2612836) Kia Kertbo (7199918) Other commerce, management, tourism and services not elsewhere classified untagged Business and Management not elsewhere classified PURPOSE. This paper aims to explore what factors motivate consumers to engage in co-creation innovation activities. The authors propose that motivations differ across types of activities, whether working independently, as part of a community or directly with the firm. They offer theoretical explanations as to why this might be the case. DESIGN/METHODOLOGY/APPROACH. Adopting an exploratory research design, the study consists of a series of online interviews with participants in the gaming and video games industry. FINDINGS. Motivations appear to differ across types of co-creation efforts. Innovating independently of the firm appears to be driven by egocentric motives; innovating as part of a community appears to be driven by altruistic motives; and innovating directly in collaboration with the firm appears to be driven by opportunity- (or goal-)related motives. PRACTICAL IMPLICATIONS. Understanding the factors that motivate consumers to engage in co-creation activities enables firms to strategically manage their co-creation relationships and innovation processes. ORIGINALITY/VALUE. The study shows that although motivations diverge across types of co-creation activities, a set of common motivators exist that underpin engagement regardless of the form of co-creation. However, these overarching motivators differ in how they can be successfully used towards co-creation. The study draws on theories of extrinsic and intrinsic motivation, tension-reducing, self-efficacy and expectancy theories, to explain why differences persist. This enables researchers to consider how value might be optimised across varying forms of co-creation, and build better studies into the management and performance implications of consumer value co-creation. 2014-01-01T00:00:00Z Text Journal contribution 2134/26356 https://figshare.com/articles/journal_contribution/Exploring_consumers_motivations_to_engage_in_innovation_through_co-creation_activities/9504680 CC BY-NC-ND 4.0
spellingShingle Other commerce, management, tourism and services not elsewhere classified
untagged
Business and Management not elsewhere classified
Deborah Roberts
Mathew Hughes
Kia Kertbo
Exploring consumers' motivations to engage in innovation through co-creation activities
title Exploring consumers' motivations to engage in innovation through co-creation activities
title_full Exploring consumers' motivations to engage in innovation through co-creation activities
title_fullStr Exploring consumers' motivations to engage in innovation through co-creation activities
title_full_unstemmed Exploring consumers' motivations to engage in innovation through co-creation activities
title_short Exploring consumers' motivations to engage in innovation through co-creation activities
title_sort exploring consumers' motivations to engage in innovation through co-creation activities
topic Other commerce, management, tourism and services not elsewhere classified
untagged
Business and Management not elsewhere classified
url https://hdl.handle.net/2134/26356