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    Digital diversions : youth culture in the age of multimedia / edited by Julian Sefton-Green.

    Published 1998
    Book
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    What video games have to teach us about learning and literacy. by Gee, James Paul

    Published 2003
    Book
  4. 4

    More than a game : the computer game as fictional form / Barry Atkins. by Atkins, Barry

    Published 2003
    Book
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    Gender inclusive game design : expanding the market / Sheri Graner-Ray. by Graner-Ray, Sheri

    Published 2003
    Book
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    Introduction to game development / edited by Steve Rabin.

    Published 2005
    Book
  8. 8

    Make amazing games in minutes / Jason Darby. by Darby, Jason

    Published 2005
    Book
  9. 9

    Artificial intelligence for games / Ian Millington. by Millington, Ian

    Published 2006
    Book
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    Computer games : text, narrative and play / Diane Carr ... [et al.].

    Published 2006
    Book
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    Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. by Salen, Katie

    Published 2004
    Book
  17. 17

    Chris Crawford on interactive storytelling / Chris Crawford. by Crawford, Chris, 1950-

    Published 2005
    Book
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    Understanding digital games / edited by Jason Rutter and Jo Bryce.

    Published 2006
    Book
  22. 22

    The business and culture of digital games : gamework/gameplay / Aphra Kerr. by Kerr, Aphra

    Published 2006
    Book
  23. 23

    The art of game worlds / Dave Morris & Leo Hartas. by Morris, Dave, 1957-

    Published 2004
    Book
  24. 24

    Games and culture


    Serial
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    The game production handbook / by Heather Maxwell Chandler. by Chandler, Heather Maxwell

    Edition: 2nd ed.
    Book
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    World of Warcraft programming : a guide and reference for creating WoW addons. by Whitehead, James, II, 1979-

    Edition: 2nd ed. /
    Book
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    Women in games : conference proceedings 2005 / edited by Jim Terkeurst and Inga Paterson.

    Published 2006
    Book
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    How to create fantasy art for computer games / Bill Stoneham. by Stoneham, Bill

    Published 2010
    Book
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    Making virtual worlds : Linden Lab and Second Life / Thomas M. Malaby. by Malaby, Thomas M., 1967-

    Published 2009
    Book
  42. 42

    What video games have to teach us about learning and literacy / James Paul Gee. by Gee, James Paul

    Edition: Rev. and updated ed.
    Book
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    Triadic game design : balancing reality, meaning and play / Casper Harteveld. by Harteveld, Casper

    Published 2011
    Book
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    Journal of graphics tools


    Serial
  49. 49

    Computer games and the social imaginary / Graeme Kirkpatrick. by Kirkpatrick, Graeme, 1963-

    Published 2013
    Book
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