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36-24-36 cerebrum: productivity, gender, and video game advertising
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Contextual advertising in games: Impacts of game context on a player's memory and evaluation of brands in video games
by
Yoo, Seung-Chul
,
Eastin, Matthew S.
Published in
Journal of marketing communications
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filmic framing in video games: a comparative analysis of screen space design
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play to the camera: video ethnography, spectatorship, and e-sports
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