Avatar-based innovation: Consequences of the virtual co-creation experience

Virtual worlds, such as the prominent Second Life (SL), offer unprecedented opportunities for companies to tap the innovative potential of consumers and consumer communities. Despite the potential, the studied corporate open innovation initiatives fail to attract sustained engagement among co-creati...

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Bibliographic Details
Published in:Computers in human behavior 2011, Vol.27 (1), p.160-168
Main Authors: Kohler, Thomas, Fueller, Johann, Stieger, Daniel, Matzler, Kurt
Format: Article
Language:English
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