Loading…
Three-dimensional unstructured mesh generation: Part 2. Surface meshes
This paper deals with surface patches and surface meshing. Triangular and quadrilateral patches in linear and quadratic forms, and Non-Uniform Rational B-Spline (NURBS) patch have been used to define surface geometry. From the real application of view, data conversion between the mesh generator and...
Saved in:
Published in: | Computer methods in applied mechanics and engineering 1996, Vol.134 (3), p.269-284 |
---|---|
Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | This paper deals with surface patches and surface meshing. Triangular and quadrilateral patches in linear and quadratic forms, and Non-Uniform Rational B-Spline (NURBS) patch have been used to define surface geometry. From the real application of view, data conversion between the mesh generator and some existing CAD packages has been considered. As a result of this study, converters from a graphics data standard and several CAD data formats have been implemented. The quality improvement of surface meshes has been discussed in terms of parametric plane stretching, diagonal swapping and smoothing procedures. Furthermore, a scheme of visual representation is introduced to utilize colour effect in validating the geometry and its surface meshes. |
---|---|
ISSN: | 0045-7825 1879-2138 |
DOI: | 10.1016/0045-7825(95)00917-5 |