A study of how immersion and interactivity drive VR learning

Even though learning refers to both a process and a product, the former tends to be overlooked in educational virtual reality (VR) research. This study examines the process of learning with VR technology using the Cognitive Affective Model of Immersive Learning (CAMIL) as its framework. The CAMIL th...

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Bibliographic Details
Published in:Computers and education 2022-04, Vol.179, p.104429, Article 104429
Main Authors: Petersen, Gustav Bøg, Petkakis, Giorgos, Makransky, Guido
Format: Article
Language:English
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