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Geometric matching algorithms for two realistic terrains
We consider a geometric matching of two realistic terrains, each of which is modeled as a piecewise-linear bivariate function. For two realistic terrains f and g where the domain of g is relatively larger than that of f, we seek to find a translated copy f′ of f such that the domain of f′ is a sub-d...
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Published in: | Theoretical computer science 2018-03, Vol.715, p.60-70 |
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Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites |
Online Access: | Get full text |
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Summary: | We consider a geometric matching of two realistic terrains, each of which is modeled as a piecewise-linear bivariate function. For two realistic terrains f and g where the domain of g is relatively larger than that of f, we seek to find a translated copy f′ of f such that the domain of f′ is a sub-domain of g and the L∞ or the L1 distance of f′ and g restricted to the domain of f′ is minimized. In this paper, we show a tight bound on the number of different combinatorial structures that f and g can have under translation in their projections on the xy-plane. We give a deterministic algorithm and a randomized one that compute an optimal translation of f with respect to g under L∞ metric. We also give a deterministic algorithm that computes an optimal translation of f with respect to g under L1 metric. |
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ISSN: | 0304-3975 1879-2294 |
DOI: | 10.1016/j.tcs.2018.01.011 |