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Planet–disc interactions with discontinuous Galerkin methods using GPUs

Abstract We present a two-dimensional Cartesian code based on high-order discontinuous Galerkin methods, implemented to run in parallel over multiple graphics processing units. A simple planet–disc setup is used to compare the behaviour of our code against the behaviour found using the FARGO3D code...

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Bibliographic Details
Published in:Monthly notices of the Royal Astronomical Society 2018-08, Vol.478 (2), p.1855-1865
Main Authors: Velasco Romero, David A, Han Veiga, Maria, Teyssier, Romain, Masset, Frédéric S
Format: Article
Language:English
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Summary:Abstract We present a two-dimensional Cartesian code based on high-order discontinuous Galerkin methods, implemented to run in parallel over multiple graphics processing units. A simple planet–disc setup is used to compare the behaviour of our code against the behaviour found using the FARGO3D code with a polar mesh. We make use of the time dependence of the torque exerted by the disc on the planet as a mean to quantify the numerical viscosity of the code. We find that the numerical viscosity of the Keplerian flow can be as low as a few 10−8r2Ω, r and Ω being respectively the local orbital radius and frequency, for fifth-order schemes and resolution of ∼10−2r. Although for a single disc problem a solution of low numerical viscosity can be obtained at lower computational cost with FARGO3D (which is nearly an order of magnitude faster than a fifth-order method), discontinuous Galerkin methods appear promising to obtain solutions of low numerical viscosity in more complex situations where the flow cannot be captured on a polar or spherical mesh concentric with the disc.
ISSN:0035-8711
1365-2966
DOI:10.1093/mnras/sty1192