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A Generalized Minimax Q-Learning Algorithm for Two-Player Zero-Sum Stochastic Games
We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in this article. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of the state. In this article, we compute the solution of the two...
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Published in: | IEEE transactions on automatic control 2022-09, Vol.67 (9), p.4816-4823 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | We consider the problem of two-player zero-sum games. This problem is formulated as a min-max Markov game in this article. The solution of this game, which is the min-max payoff, starting from a given state is called the min-max value of the state. In this article, we compute the solution of the two-player zero-sum game, utilizing the technique of successive relaxation that has been successfully applied in this article to compute a faster value iteration algorithm in the context of Markov decision processes. We extend the concept of successive relaxation to the setting of two-player zero-sum games. We show that, under a special structure on the game, this technique facilitates faster computation of the min-max value of the states. We then derive a generalized minimax Q-learning algorithm, which computes the optimal policy when the model information is not known. Finally, we prove the convergence of the proposed generalized minimax Q-learning algorithm utilizing stochastic approximation techniques, under an assumption on the boundedness of iterates. Through experiments, we demonstrate the |
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ISSN: | 0018-9286 1558-2523 |
DOI: | 10.1109/TAC.2022.3159453 |