Loading…
Learning time-critical responses for interactive character control
Creating agile and responsive characters from a collection of unorganized human motion has been an important problem of constructing interactive virtual environments. Recently, learning-based approaches have successfully been exploited to learn deep network policies for the control of interactive ch...
Saved in:
Published in: | ACM transactions on graphics 2021-07, Vol.40 (4), p.1-11, Article 147 |
---|---|
Main Authors: | , , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Summary: | Creating agile and responsive characters from a collection of unorganized human motion has been an important problem of constructing interactive virtual environments. Recently, learning-based approaches have successfully been exploited to learn deep network policies for the control of interactive characters. The agility and responsiveness of deep network policies are influenced by many factors, such as the composition of training datasets, the architecture of network models, and learning algorithms that involve many threshold values, weights, and hyper-parameters. In this paper, we present a novel teacher-student framework to learn time-critically responsive policies, which guarantee the time-to-completion between user inputs and their associated responses regardless of the size and composition of the motion databases. We demonstrate the effectiveness of our approach with interactive characters that can respond to the user's control quickly while performing agile, highly dynamic movements. |
---|---|
ISSN: | 0730-0301 1557-7368 |
DOI: | 10.1145/3450626.3459826 |