Fit and Viable Determinants of Gamification in Christian Religious Studies in Developing Economy Context

Abstract Gamification has been utilized in bible applications for religious learning activities to create excitement and encourage positive behavioral outcomes. However, there is a noticeable gap in the effectiveness and viability of gamified bible applications, particularly among Ghanaian Christian...

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Bibliographic Details
Published in:Journal of religion, media and digital culture media and digital culture, 2023-11, Vol.12 (2-3), p.160-184
Main Authors: Akuetteh, Alfred Patterson, Kolog, Emmanuel Awuni, Boateng, Richard, Egala, Sulemana Bankuoru
Format: Article
Language:English
Online Access:Get full text
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