Fit and Viable Determinants of Gamification in Christian Religious Studies in Developing Economy Context
Abstract Gamification has been utilized in bible applications for religious learning activities to create excitement and encourage positive behavioral outcomes. However, there is a noticeable gap in the effectiveness and viability of gamified bible applications, particularly among Ghanaian Christian...
Saved in:
| Published in: | Journal of religion, media and digital culture media and digital culture, 2023-11, Vol.12 (2-3), p.160-184 |
|---|---|
| Main Authors: | , , , |
| Format: | Article |
| Language: | English |
| Online Access: | Get full text |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|