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The Lovelace effect: Perceptions of creativity in machines

This article proposes the notion of the ‘Lovelace Effect’ as an analytical tool to identify situations in which the behaviour of computing systems is perceived by users as original and creative. It contrasts the Lovelace Effect with the more commonly known ‘Lovelace objection’, which claims that com...

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Bibliographic Details
Published in:New media & society 2024-04, Vol.26 (4), p.1909-1926
Main Authors: Natale, Simone, Henrickson, Leah
Format: Article
Language:English
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Summary:This article proposes the notion of the ‘Lovelace Effect’ as an analytical tool to identify situations in which the behaviour of computing systems is perceived by users as original and creative. It contrasts the Lovelace Effect with the more commonly known ‘Lovelace objection’, which claims that computers cannot originate or create anything, but only do what their programmers instruct them to do. By analysing the case study of AICAN – an AI art-generating system – we argue for the need for approaches in computational creativity to shift focus from what computers are able to do in ontological terms to the perceptions of human users who enter into interactions with them. The case study illuminates how the Lovelace effect can be facilitated through technical but also through representational means, such as the situations and cultural contexts in which users are invited to interact with the AI.
ISSN:1461-4448
1461-7315
DOI:10.1177/14614448221077278