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Adding Layers to Bumped-Body Polyforms with Minimum Perimeter Preserves Minimum Perimeter
In two dimensions, a polyform is a finite set of edge-connected cells on a square, triangular, or hexagonal grid. A layer is the set of grid cells that are vertex-adjacent to the polyform and not part of the polyform. A bumped-body polyform has two parts: a body and a bump. Adding a layer to a bumpe...
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Published in: | The Electronic journal of combinatorics 2006-01, Vol.13 (1) |
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Main Author: | |
Format: | Article |
Language: | English |
Online Access: | Get full text |
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Summary: | In two dimensions, a polyform is a finite set of edge-connected cells on a square, triangular, or hexagonal grid. A layer is the set of grid cells that are vertex-adjacent to the polyform and not part of the polyform. A bumped-body polyform has two parts: a body and a bump. Adding a layer to a bumped-body polyform with minimum perimeter constructs a bumped-body polyform with min perimeter; the triangle case requires additional assumptions. A similar result holds for 3D polyominos with minimum area. |
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ISSN: | 1077-8926 1077-8926 |
DOI: | 10.37236/1032 |