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On-the-fly multi-scale infinite texturing from example

In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at...

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Bibliographic Details
Published in:ACM transactions on graphics 2013-11, Vol.32 (6), p.1-10
Main Authors: Vanhoey, Kenneth, Sauvage, Basile, Larue, Frédéric, Dischler, Jean-Michel
Format: Article
Language:English
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Summary:In computer graphics, rendering visually detailed scenes is often achieved through texturing. We propose a method for on-the-fly non-periodic infinite texturing of surfaces based on a single image. Pattern repetition is avoided by defining patches within each texture whose content can be changed at runtime. In addition, we consistently manage multi-scale using one input image per represented scale. Undersampling artifacts are avoided by accounting for fine-scale features while colors are transferred between scales. Eventually, we allow for relief-enhanced rendering and provide a tool for intuitive creation of height maps. This is done using an ad-hoc local descriptor that measures feature self-similarity in order to propagate height values provided by the user for a few selected texels only. Thanks to the patch-based system, manipulated data are compact and our texturing approach is easy to implement on GPU. The multi-scale extension is capable of rendering finely detailed textures in real-time.
ISSN:0730-0301
1557-7368
DOI:10.1145/2508363.2508383