Text-to-3D using Gaussian Splatting
Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the...
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| Main Authors: | , , , |
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| Format: | Conference Proceeding |
| Language: | English |
| Subjects: | |
| Online Access: | Request full text |
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