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Progressive coding of 3D textured graphic model via joint mesh-texture optimization
Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rat...
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Main Authors: | , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | Progressive coding of 3D textured graphic models using a joint mesh-texture optimization technique is investigated in this work. The mesh and texture data of a model are first fed into their respective compression modules to result in a series of levels of details. Then, for a given viewpoint, a rate-distortion surface is generated using these mesh and texture data. Afterwards, an optimal path over the rate-distortion surface is determined by the steepest descent algorithm. To achieve progressive transmission, the mesh and texture are transmitted in a certain ratio along the optimal path to provide the best visual quality for the given viewpoint. For further generalization, a layered sampling algorithm is proposed to deal with an arbitrary viewing angle. The performance of the proposed joint mesh-texture progressive coding algorithm is demonstrated by experimental results. |
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ISSN: | 1520-6149 2379-190X |
DOI: | 10.1109/ICASSP.2004.1327268 |