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Solution to collision detection based on bounding box in Vega Prime

Collision detection in Vega Prime is based on the simple line segment, and collision detection based on bounding box is not realized. By studying the composition of three-dimensional object, we define a collision detection class, which inherits from vpIsector. After finding out all vertices of geome...

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Bibliographic Details
Main Authors: Wang Xiao-ping, Dong Xiu-Cheng, Wang Hai-bin, Zheng Hai-chun, Gu Shi-fu
Format: Conference Proceeding
Language:English
Subjects:
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Summary:Collision detection in Vega Prime is based on the simple line segment, and collision detection based on bounding box is not realized. By studying the composition of three-dimensional object, we define a collision detection class, which inherits from vpIsector. After finding out all vertices of geometry in object, we connect these vertices one by one and constitute a trend line. The trend line constitutes our bounding box. Now, our collision detection is based on three-dimensional objects, but not the simple line segment. Additionally, we can expand x, y, z in all vertices in proportion and achieve early warning mechanism in virtual reality.
DOI:10.1109/FITME.2010.5655771