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On approximating contours of the piecewise trilinear interpolant using triangular rational quadratic Bezier patches
Given a three dimensional (3D) array of function values F/sub i,j,k/ on a rectilinear grid, the marching cubes (MC) method is the most common technique used for computing a surface triangulation T approximating a contour (isosurface) F(x, y, z)=T. We describe the construction of a C/sup 0/ continuou...
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Published in: | IEEE transactions on visualization and computer graphics 1997-07, Vol.3 (3), p.215-227 |
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Main Authors: | , , |
Format: | Article |
Language: | English |
Subjects: | |
Citations: | Items that this one cites Items that cite this one |
Online Access: | Get full text |
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Summary: | Given a three dimensional (3D) array of function values F/sub i,j,k/ on a rectilinear grid, the marching cubes (MC) method is the most common technique used for computing a surface triangulation T approximating a contour (isosurface) F(x, y, z)=T. We describe the construction of a C/sup 0/ continuous surface consisting of rational quadratic surface patches interpolating the triangles in T. We determine the Bezier control points of a single rational quadratic surface patch based on the coordinates of the vertices of the underlying triangle and the gradients and Hessians associated with the vertices. |
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ISSN: | 1077-2626 1941-0506 |
DOI: | 10.1109/2945.620489 |