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Pose-based 3D human motion analysis using Extreme Learning Machine
In 3D human motion pose-based analysis, the main problem is how to classify multi-class label activities based on primitive action (pose) inputs efficiently for both accuracy and processing time. Because, pose is not unique and the same pose can be anywhere on different activity classes. In this pap...
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Main Authors: | , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | In 3D human motion pose-based analysis, the main problem is how to classify multi-class label activities based on primitive action (pose) inputs efficiently for both accuracy and processing time. Because, pose is not unique and the same pose can be anywhere on different activity classes. In this paper, we evaluate the effectiveness of Extreme Learning Machine (ELM) in 3D human motion analysis based on pose cluster. ELM has reputation as eager classifier with fast training and testing time but the classification result originally has still low testing accuracy even by increasing the hidden nodes number and adding more training data. To achieve better accuracy, we pursue a feature selection method to reduce the dimension of pose cluster training data in time sequence. We propose to use frequency of pose occurrence. This method is similar like bag of words which is a sparse vector of occurrence counts of poses in histogram as features for training data (bag of poses). By using bag of poses as the optimum feature selection, the ELM performance can be improved without adding network complexity (Hidden nodes number and training data). |
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ISSN: | 2378-8143 2693-0854 |
DOI: | 10.1109/GCCE.2013.6664834 |