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An adaptive framework for the creation of bodymotion-based games
As of the early 20 th century, a significant body of research has been published that shows how effective game-based learning and gamification techniques can be compared to other methods. However, creating games can be time consuming and usually demands a significant effort. Therefore, this paper fo...
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Main Authors: | , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | As of the early 20 th century, a significant body of research has been published that shows how effective game-based learning and gamification techniques can be compared to other methods. However, creating games can be time consuming and usually demands a significant effort. Therefore, this paper focuses on the design and development of a novel framework for the rapid design of body-motion-based customizable game-like applications. This framework consists of two components: i) an interface that allows the user to design the game and capture the motion data, and ii) a customizable game for learning and training using off-the-shelf motion capture sensors like the Microsoft Kinect. The game is automatically configured based on the output of the game design interface. In order to evaluate the proposed system, a pilot use case for the Latin dance Salsa has been selected. Preliminary small-scaled experiments with latin dance students have shown the great potential of the proposed application. |
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ISSN: | 2474-0489 |
DOI: | 10.1109/VS-GAMES.2017.8056603 |