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Interaction with Platform Games Using Smartwatches and Continuous Gesture Recognition: A Case Study
This work proposes the development of a method for smartwatches that allows to control platform games using continuous recognition of gestures and conducts a case study as the game Super Mario World. Uses a set of gestures based on geometric shapes to send actions to the game. Gesture recognition is...
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Main Authors: | , , , , , , |
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Format: | Conference Proceeding |
Language: | English |
Subjects: | |
Online Access: | Request full text |
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Summary: | This work proposes the development of a method for smartwatches that allows to control platform games using continuous recognition of gestures and conducts a case study as the game Super Mario World. Uses a set of gestures based on geometric shapes to send actions to the game. Gesture recognition is performed by the algorithm of continuous gesture recognition, as it is able to recognize a gesture before being finalized, allows an action to be performed quickly, improving feedback. The recognition process was paralleled to improve performance. A technique has been developed that allows the execution of several gestures in sequence, without the need for a signaling that a gesture has been finalized or initiated. It was also created a technique that allows the sending of special commands to the game using the pressure applied on the screen by the player. A prototype for smartwatches was developed that communicates with an emulation platform installed on a Raspberry PI 3. A user experiment was performed as well as usability and experience tests. The results show that the method has the potential to be used effectively and effectively by players. |
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ISSN: | 0730-3157 |
DOI: | 10.1109/COMPSAC.2018.10239 |