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The Art of La Petite Fee Cosmo

This paper records the research and development employed to create the visuals and concept art for "La Petite Fee Cosmo". "La Petite Fee Cosmo" is a 2D interactive learning game created to encourage learning through innovative teaching. The concept of productive failure served as...

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Bibliographic Details
Main Authors: Lye, Hui En, Hong, Jeffrey Yan Jack, Kannappan, Vinayak Teoh
Format: Conference Proceeding
Language:English
Subjects:
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Summary:This paper records the research and development employed to create the visuals and concept art for "La Petite Fee Cosmo". "La Petite Fee Cosmo" is a 2D interactive learning game created to encourage learning through innovative teaching. The concept of productive failure served as a backbone for the game. Various creative art directions and methods were explored during the process so as to create the desired visual assets for the game. Experimentation was done in both digital and traditional mediums such as watercolour. Watercolour served as a useful medium to create fresh visuals to convey ideas. The spontaneity in which watercolour pigments interact with cotton paper creates interesting textures and visual interest. Watercolour was originally intended to be used as the primary medium for the game art however it was later replaced by digital mediums due to technical complications. Concept designs for characters, environments and props were created to assist the visualization process during the production of the game. Many of these visuals are inspired by actual locations and various artists. Emphasis was placed on creating refined visual assets to allow for increased appeal as well as increased engagement and interest.
ISSN:2642-3596
DOI:10.1109/CW.2019.00069